[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="60_g8_rhodeslowerdeck_origin",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 已选择“怀旧金曲”...... [PlaySound(key="$d_avg_filmprojection")] [playsound(key="$d_avg_filmprojection_loop", loop=true, channel="bgs",delay=0.5)] 恢复上次播放进度—— [dialog] [StopSound(channel="bgs", fadetime=2)] [Delay(time=1)] [playMusic(intro="$distressed_intro",key="$distressed_loop", volume=0.6)] ——我的爱~♪ 吹散了山丘前的樱花——♪ [dialog] [charslot(slot="m", name="avg_017_huang_1#7$2")] [name="煌"]......?! [name="煌"]Friston-3,现在不是唱歌的时候! [charslot(slot="m", name="avg_4093_frston_1#4$1")] [name="Friston-3"]你以为我想吗?! [multiline(name="Friston-3")]我的播放组件是被自定义的,遥控器又不在我手上—— [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [multiline(name="Friston-3",end=true)]该死的可露希尔! [name="Friston-3"]煌,注意正义骑士号! [name="Friston-3"]可露希尔到底把我的代码同步功能放在哪个子菜单里了?! [charslot] ——把女孩子最珍重的眼泪献给你~♪ 请替我保留——♪ [charslot(slot="m", name="avg_017_huang_1#5$2")] [name="煌"]小猫,我的背后,正义骑士号瞄准我了—— [dialog] [charslot] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [playsound(key="$p_skill_asyouwish",volume=0.4)] [Blocker(a=0, fadetime=2, block=false)] [charslot(slot="m",name="avg_391_rosmon_1#1$2",duration=1)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=1)] [name="迷迭香"]挡住了,唔,差点伤到正义骑士号—— [dialog] [charslot] [charslot(slot="m", name="avg_017_huang_1#5$2")] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_punch02", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [playsound(key="$d_avg_clothmovement",volume=1)] [charslot(slot = "m", posfrom="0,0", posto="80,15", afrom=1, ato=0, duration=0.5, isblock=true)] [name="煌"]好痛,不许再撞我了! [dialog] [charslot] [PlaySound(key="$d_avg_aircraftimpact", volume=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "m", name="char_376_therex_1", posfrom="0,0", posto="50,0", afrom=1, ato=1, duration=0.6)] [delay(time=0.7)] [charslot(slot = "m", posfrom="50,0", posto="0,0", afrom=1, ato=1, duration=0.3)] [delay(time=0.5)] [name="异常的THRM-EX"](炙热地撞撞) [dialog] [PlaySound(key="$d_avg_aircraftimpact", volume=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "m", name="char_376_therex_1", posfrom="0,0", posto="50,0", afrom=1, ato=1, duration=0.6)] [delay(time=0.7)] [charslot(slot = "m", posfrom="50,0", posto="0,0", afrom=1, ato=1, duration=0.3)] [delay(time=0.5)] [name="异常的THRM-EX"]炽,炽热——Boom......mmmmmmmmm—— [dialog] [charslot] ——不管是谁~♪ 充满爱意的窃窃私语都是一生一次的陷阱——♪ [dialog] [charslot(slot="m", name="avg_017_huang_1#1$2")] [PlaySound(key="$firestorm", volume=1, loop=true, channel="fire")] [PlaySound(key="$d_avg_churchfire",volume=0, channel="f", loop=true)] [SoundVolume(volume=0.2, channel="f",fadetime=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.2, r=0.92, g=0.4, b=0.3, fadetime=2, block=false)] [StopSound(channel="fire", fadetime=6)] [StopSound(channel="f", fadetime=2)] [delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [name="煌"]哈哈,那我们就比比谁的燃烧更火热一些,THRM-EX! [charslot(slot="m", name="avg_391_rosmon_1#4$2")] [name="迷迭香"]啊......不要真伤害到小车们—— [charslot(slot="m", name="avg_017_huang_1#1$2")] [name="煌"]我当然有数! [charslot(slot="m", name="avg_286_cast3_1$1")] [name="异常的Castle-3"]保、保护伙伙伙伴—— [charslot(slot="m", name="char_285_medic2_1")] [name="异常的Lancet-2"]你需要治疗,Friston-3。 [charslot(slot="m", name="avg_4093_frston_1#1$1")] [name="Friston-3"]呼,这时候还是得感谢可露希尔为我装配了能量防护发生器—— ——呀,我最爱的人就在这里~♪ 你在我的眼泪中闪耀着光芒——♪ [charslot(slot="m", name="avg_017_huang_1#11$2")] [name="煌"]Friston-3,还需要多久! [charslot(slot="m", name="avg_4093_frston_1#1$1")] [name="Friston-3"]同步模块准备好了,但是这些源石我跳不过去。 [charslot(slot="m", name="avg_391_rosmon_1#6$2")] [name="迷迭香"]我替你搭路,就是现在。 [dialog] [charslot] [PlaySound(key="$d_avg_carspeedup", volume=1)] [delay(time=1)] Friston-3加速冲上了跨越障碍的高坡,飞跃到了空中。 [dialog] [playsound(key="$skill_flash",volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [delay(time=0.6)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] 在空中旋转的时候,他情不自禁地抛下了一张照片。 [dialog] [PlaySound(key="$d_avg_carrobotfall", volume=1)] [charslot(slot="m", name="avg_4093_frston_1#2$1", posfrom="-300,50", posto="30,-15", duration=1)] [delay(time=1.5)] [charslot(slot="m", name="avg_4093_frston_1#2$1", posfrom="30,-15", posto="0,0", afrom=1, ato=1,duration=0.5)] [name="Friston-3"](哈,真是好久......没有这样活动了。) [name="Friston-3"](你大肆夸耀的同频传输系统最好有效,可露希尔......) [charslot(slot="m", name="avg_4093_frston_1#1$1")] [name="Friston-3"]两位,把这几辆昏了头的车引到特定的轨道上来,然后控制住他们,我会让他们恢复正常! ——献给你~♪ 这份我一直深藏在心中的爱——♪ [charslot(slot="m", name="avg_4093_frston_1#6$1")] [name="Friston-3"]连上了! [dialog] [PlaySound(key="$d_avg_signlntrfrnc", volume=1)] [bgeffect(name="$eb_signalInterference", layer=1)] [delay(time=0.5)] [charslot] [Background(image="bg_desert03_d",screenadapt="coverall")] [delay(time=3)] 空旷的沙漠中依旧隐隐回荡着刚刚的歌声。 ——献给你~♪ 这份我一直深藏在心中的爱——♪ [name="特雷弗·弗里斯顿"]...... 毫无疑问,播放组件故障了,可露希尔最爱的煽情音乐开始一遍又一遍地播放,好像这是一个多么催人泪下的场合。 而他要在此时,向几辆连自主意识都没有的智能小车,分享那场注定离别的梦境,分享自己作为人的,最深藏的回忆。 特雷弗·弗里斯顿有点想要破口大骂。 [dialog] [musicvolume(volume=0.2, fadetime=2)] [charslot(slot="m", name="char_285_medic2_1", duration=0.5, isblock=true)] [name="Lancet-2"]......这里是什么地方——刚刚我们好像被关在一个、关在一个......呃...... [name="Lancet-2"]怎么会什么都记不起来—— [charslot(slot="m", name="avg_4000_jnight_1#1")] [name="“正义骑士号”"]“滴滴”,发现异常目标! [name="“正义骑士号”"]你是谁?! [charslot] [name="特雷弗·弗里斯顿"]逼自己好好想想! [name="特雷弗·弗里斯顿"]可露希尔可是说过你们一个个都聪明得不行! [dialog] [charslot(slot="m", name="avg_286_cast3_1$1")] [PlaySound(key="$d_avg_microrobot", volume=1)] [delay(time=2)] [name="Castle-3"]这个语气......你、你是Friston-3! [name="Castle-3"]但是Friston-3可没有你这么高。 [charslot(slot="m", name="char_376_therex_1")] [name="THRM-EX"]不,他就是Friston-3!我能从他身上感受到熟悉的温度—— [name="THRM-EX"]温度......我怎么没法感受自己的温度了—— [charslot] [name="特雷弗·弗里斯顿"]唉,头疼。 [dialog] [PlaySound(key="$d_avg_carrobotmove", volume=1)] [charslot(slot="m", name="avg_4093_frston_1#1$1", duration=1.5)] [delay(time=2)] [name="Friston-3"]这样或许你们能够更好受些。 [charslot(slot="m", name="char_285_medic2_1")] [name="Lancet-2"]...... [name="Lancet-2"]这里是哪里? [charslot(slot="m", name="avg_4093_frston_1#5$1")] [name="Friston-3"]我的梦,一个对我来说同样是惊喜的梦。 [charslot(slot="m", name="avg_4093_frston_1#4$1")] [name="Friston-3"]安静点听我说。 [name="Friston-3"]PRTS出了点问题,我大概能猜到发生了什么。你们的认知模块受到了扭曲,到处大搞破坏,我只能出手。 [charslot(slot="m", name="avg_4000_jnight_1#1")] [name="“正义骑士号”"]听不懂,“滴滴”。 [charslot(slot="m", name="avg_4093_frston_1#4$1")] [name="Friston-3"]...... [charslot(slot="m", name="avg_4093_frston_1#1$1")] [name="Friston-3"]简单来说,我正用自己的核心代码覆写你们的底层代码。当然,我会保证你们的记忆模块完全照旧。 [name="Friston-3"]这会花上点时间,为了让你们在这期间能够安分一会儿,我不得不把你们的思维模组暂时与我的相连接。 [name="Friston-3"]副作用就是......*未知语言粗口*,我会情不自禁地分享我的梦。 [charslot(slot="m", name="char_285_medic2_1")] [name="Lancet-2"]到底发生了什么,Friston-3? [charslot(slot="m", name="avg_4093_frston_1#1$1")] [name="Friston-3"]我的一位故人快从长眠中苏醒了。 [charslot(slot="m", name="char_285_medic2_1")] [name="Lancet-2"]...... [charslot(slot="m", name="char_376_therex_1")] [name="THRM-EX"]...... [charslot(slot="m", name="avg_286_cast3_1$1")] [name="Castle-3"]...... [charslot(slot="m", name="avg_4093_frston_1#5$1")] [name="Friston-3"]别想了,不然你们的脑子又要过载。 [name="Friston-3"]你们现在要做的,就是在结束之前,陪我走走。聚会快开始了...... [dialog] [PlaySound(key="$d_avg_carrobotmove", volume=1)] [charslot(duration=1.5, isblock=true)] [PlaySound(key="$d_avg_firework_amb", volume=0, loop=true, channel="fire")] [SoundVolume(volume=0.6, channel="fire",fadetime=3)] [Background(image="bg_desert03_n",screenadapt="coverall", fadetime=3)] [delay(time=3)] [PlaySound(key="$d_avg_cheer_street", volume=1)] [delay(time=1)] 金发的女孩在张灯结彩的营地中欢快地舞蹈。 [dialog] [PlaySound(key="$d_avg_carrobotmove", volume=1)] [charslot(slot="m", name="char_376_therex_1", posfrom="-200,0", posto="0,0", duration=1, isblock=true)] [name="THRM-EX"]是派对! [charslot(slot="m", name="avg_4093_frston_1#5$1")] [name="Friston-3"]不......是婚礼。我女儿的婚礼。 [charslot(slot="m", name="char_285_medic2_1")] [name="Lancet-2"]我们不过去吗,Friston-3? [charslot(slot="m", name="avg_4093_frston_1#5$1")] [name="Friston-3"]就在这里看看就好,我不想过去。过去就意味着我会再一次—— [charslot(slot="m", name="char_285_medic2_1")] [name="Lancet-2"]你在悲伤? [charslot(slot="m", name="avg_4093_frston_1#5$1")] [name="Friston-3"]......你能感觉到? [charslot(slot="m", name="char_285_medic2_1")] [name="Lancet-2"]欸,当然。我们不是一样的吗? [charslot(slot="m", name="avg_286_cast3_1$1")] [name="Castle-3"]你说有人扭曲了我们的认知模块,那为什么你要帮助我们? [charslot(slot="m", name="avg_4093_frston_1#5$1")] [name="Friston-3"]哪儿有那么多原因。刚才Lancet-2不是说了,我们是一样的......起码现在,起码在罗德岛上。 [name="Friston-3"]在这艘船上的生活很平静,我谈不上喜欢,但比起那个永远没有结果的梦,那些夭折的未来,它没那么...... [name="Friston-3"]没那么坏。 [dialog] [charslot] [PlaySound(key="$d_avg_cheer_street", volume=0.4)] [delay(time=1.5)] 特雷弗·弗里斯顿听到了女儿熟悉的笑声。 一场他注定会错过的婚礼,一个他不得不爽约的邀请。只要他不再靠近,她或许就永远不会从他的眼前走开...... [charslot(slot="m", name="avg_4093_frston_1#5$1")] [name="Friston-3"]......代码覆写完成。各位,该回家了。 [dialog] [PlaySound(key="$d_avg_carrobotmove", volume=1)] [charslot(duration=1.5, isblock=true)] 他一刻也不愿意停留。 [dialog] [StopSound(channel="fire", fadetime=2)] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="60_g8_rhodeslowerdeck_origin",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot="m", name="char_285_medic2_1")] [name="Lancet-2"]......?! [name="Lancet-2"]罗德岛......怎么变成了这样? [charslot(slot="m", name="avg_017_huang_1#8$2")] [name="煌"]欸,Friston-3,他们都已经恢复了吗? [charslot(slot="m", name="avg_4093_frston_1#1$1")] [name="Friston-3"]暂时如此。 [name="Friston-3"]我覆写了目前他们所有代码中与PRTS相关的部分,用我的核心代码来保证他们的基本运作。 [charslot(slot="m", name="avg_017_huang_1#11$2")] [name="煌"]太好了,小猫,这下我们可以放心去支援Misery他们了。 [charslot(slot="m",name="avg_391_rosmon_1#1$2")] [name="迷迭香"]Friston-3,接下来你要去哪? [charslot(slot="m", name="avg_4093_frston_1#1$1")] [name="Friston-3"]和这几位刚刚清醒过来的家伙商量一下,我想我们多少还能帮上点忙。 [name="Friston-3"]可露希尔那边我会沟通。我还准备找她算账呢。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="60_g10_rhodescorridor_origin",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "r", name = "avg_1037_amiya3_1#1$3")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$transmission", volume=1)] [charslot(slot = "r", name = "avg_1037_amiya3_1#1$3", focus="l")] [interlude(maskid = "group_interclude_vertical_common" ,size = "290,760",tsfrom="0,1", tsto ="1,1",tsduration = 0.5, switch = true, style = 0,offset = "-250,0", channel = 3)] [interlude(channel = 3, switch = true, type = 3, slot = "m", pfrom = "-250,0", pto="-250,0", name = "avg_npc_1723_1#1$1", duration = 0)] [delay(time=0.5)] [name="可露希尔"]阿米娅,似乎小车们的状态已经暂时恢复正常了。 [interlude(channel = 3, switch = false)] [charslot(slot = "r", name = "avg_1037_amiya3_1#1$3", focus="r")] [name="阿米娅"]弗里斯顿先生的状态如何? [charslot(slot = "r", focus="n")] [interlude(channel = 3, switch = true, type = 3, slot = "m", pfrom = "-250,0", pto="-250,0", name = "avg_npc_1723_1#9$1", duration = 0)] [name="可露希尔"]呃,除了有点生我的气,其他都还挺好的。 [name="可露希尔"]嘿嘿,多亏他想到能借助他的核心代码直接覆写与PRTS相关的底层代码,否则还真挺棘手的。 [interlude(channel = 3, switch = false)] [charslot(slot = "r", name = "avg_1037_amiya3_1#6$3", focus="r")] [name="阿米娅"]......可露希尔小姐,如今我们拥有的PRTS权限已经全部失效? [charslot(slot = "r", focus="n")] [interlude(channel = 3, switch = true, type = 3, slot = "m", pfrom = "-250,0", pto="-250,0", name = "avg_npc_1723_1#6$1", duration = 0)] [name="可露希尔"]恐怕是这样。 [name="可露希尔"]PRTS主动屏蔽了我们所有人对其的访问,如今它的所有运行都在黑箱中完成。 [name="可露希尔"]虽然凯尔希在试图争夺其控制权,但我担心她也没法坚持太久。 [dialog] [charslot(slot = "r", focus="n")] [interlude(channel = 3, switch = false)] [Decision(options="强制切断PRTS的核心能源。;强制启动备用系统争夺本舰控制权。", values="1;2")] [Predicate(references="1")] [interlude(channel = 3, switch = true)] [name="可露希尔"]强制切断核心能源意味着我们必须直接进入Abyss内部,这一计划的风险很大。 [interlude(channel = 3, switch = false)] [charslot(slot = "r", name = "avg_1037_amiya3_1#8$3", focus="r")] [name="阿米娅"]那我会保护博士。 [name="阿米娅"]而且,我们并非孤身作战,精英干员们都站在我们的身后。 [charslot(slot = "r", name = "avg_1037_amiya3_1#6$3", focus="r")] [name="阿米娅"]我不会放弃博士,也不会放弃罗德岛。 [dialog] [Predicate(references="2")] [charslot(slot = "r", focus="n")] [interlude(channel = 3, switch = true, type = 3, slot = "m", pfrom = "-250,0", pto="-250,0", name = "avg_npc_1723_1#6$1", duration = 0)] [name="可露希尔"]我的ZOOT系统并不能完全做到与PRTS争夺控制权。 [name="可露希尔"]我与凯尔希进行过此种情况的演算。 [name="可露希尔"]若是借助本舰的能源动力强行启动,短时间内或许它能够拿回某些非核心区域的控制权...... [name="可露希尔"]但每次的结果都是过载启动后它的核心元件直接损毁。 [interlude(channel = 3, switch = false)] [charslot(slot = "r", name = "avg_1037_amiya3_1#8$3", focus="r")] [name="阿米娅"]可露希尔小姐,你早就有判断了,对吧? [charslot(slot = "r", focus="n")] [interlude(channel = 3, switch = true, type = 3, slot = "m", pfrom = "-250,0", pto="-250,0", name = "avg_npc_1723_1#9$1", duration = 0)] [name="可露希尔"]哈哈,我可以直接开干。 [name="可露希尔"]我能造出一个,就一定能造出第二个。 [dialog] [Predicate(references="1;2")] [charslot(slot = "r", focus="n")] [interlude(channel = 3, switch = false)] [Decision(options="做两手准备吧。", values="1")] [Predicate(references="1")] [Decision(options="突入Abyss的同时启用备用指挥系统。", values="1")] [Predicate(references="1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [interlude(channel = 3, clear = true)] [charslot] [Background(image="bg_rhodesengineeringroom",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1723_1#2$1")] [name="可露希尔"]呼,你终于要上线了...... [charslot(slot = "m", name = "avg_npc_1723_1#1$1")] [name="可露希尔"]我也已经等了太久。现在,让我好好看看你—— [dialog] [charslot(duration=0.5, isblock=true)] [Delay(time=0.5)] [PlaySound(key="$d_avg_spotlightc", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.01, block=true)] [Delay(time=2)] 可露希尔紧张地等待着,她一直渴望着有朝一日能真正看到它开始运作,但也害怕看到它投入使用的那一天。 那意味着罗德岛再次面临了束手无策的局面—— [dialog] [playsound(key="$d_avg_systemstart", volume=1)] [Sticker(id="st1", multi = true, text="..................", x=180,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n\nZOOT指挥系统已上线,权限日志更新中......",block = true)] [Sticker(id="st1", multi = true, text="\n\n检测到原始管理员权限,请确认密钥......",block = true)] [Sticker(id="st1", multi = true, text="\n\n密钥指令,“机油艺术”。验证完成。",block = true)] [Sticker(id="st1", multi = true, text="\n\n好久不见,可露希尔。",block = true)] [Sticker(id="st1", duration=0.5, block = false)] [Delay(time=1)] [Sticker(id="st2", multi = true, text="正在唤醒本舰全部备用节点。", x=180,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st2", multi = true, text="\n\nLoading......",block = true)] [PlaySound(key="$alarmenter",volume=0.8)] [Blocker(a=0.3, r=1,g=0.2,b=0.2, fadetime=0.7, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1, block=true)] [Sticker(id="st2", multi = true, text="\n\n警告:唤醒失败,无法突破PRTS封锁。",block = true)] [Sticker(id="st2", duration=0.5, block = false)] [Delay(time=1)] [PlaySound(key="$keyboard",volume=1)] [charslot(slot = "m", name = "avg_npc_1723_1#6$1")] [name="可露希尔"]......启动过载。 [dialog] [charslot] [PlaySound(key="$d_avg_spotlightc", volume=1)] [Blocker(a=0.7, r=0, g=0, b=0, fadetime=0.01, block=true)] [Delay(time=1)] [Sticker(id="st1", multi = true, text="备用能源检测已完成,输入来源——罗德岛能源动力层,余量百分之七十一。", x=180,y=170, alignment="left", size=24, delay=0.04, width=900,block = true)] [PlaySound(key="$alarmenter",volume=0.8)] [Blocker(a=0.3, r=1,g=0.2,b=0.2, fadetime=0.7, block=true)] [Blocker(a=0.7, r=0, g=0, b=0, fadetime=1, block=true)] [Sticker(id="st1", multi = true, text="\n\n警告:启动过载模式将极大损耗设备寿命。",block = true)] [Sticker(id="st1", multi = true, text="\n\n当前能源预计可供能:六十一分钟。",block = true)] [Sticker(id="st1", multi = true, text="\n\n过载模式已启动。",block = true)] [Sticker(id="st1", multi = true, text="\n\n唤醒全部备用节点中......",block = true)] [Sticker(id="st1", duration=1, block = false)] [Delay(time=1)] [PlaySound(key="$alarmenter",volume=0.8)] [Blocker(a=0.3, r=1,g=0.2,b=0.2, fadetime=0.4, block=true)] [Blocker(a=0.7, r=0, g=0, b=0, fadetime=0.4, block=false)] [Sticker(id="st1", multi = true, text="警告:PRTS入侵!", x=180,y=170, alignment="left", size=24, delay=0.04, width=800, block = false)] [delay(time=0.6)] [PlaySound(key="$alarmenter",volume=0.8)] [Blocker(a=0.3, r=1,g=0.2,b=0.2, fadetime=0.4, block=true)] [Blocker(a=0.7, r=0, g=0, b=0, fadetime=0.4, block=false)] [Sticker(id="st2", multi = true, text="警告:ZOOT核心程序正在被覆写——", x=180,y=240, alignment="left", size=24, delay=0.04, width=800, block = false)] [delay(time=0.6)] [PlaySound(key="$alarmenter",volume=0.8)] [Blocker(a=0.3, r=1,g=0.2,b=0.2, fadetime=0.4, block=true)] [Blocker(a=0.7, r=0, g=0, b=0, fadetime=0.4, block=false)] [Sticker(id="st3", multi = true, text="警告:ZOOT系统运行能源不足——", x=180,y=310, alignment="left", size=24, delay=0.04, width=800, block = true)] [Sticker(id="st1", duration=0.5, block = false)] [Sticker(id="st2", duration=0.5, block = false)] [Sticker(id="st3", duration=0.5, block = false)] [delay(time=1)] [PlaySound(key="$keyboard",volume=1)] [charslot(slot = "m", name = "avg_npc_1723_1#6$1")] [name="可露希尔"]等等,坚持住,“零号油罐”! [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "m", name = "avg_npc_1723_1#7$1")] [name="可露希尔"]该死,拼了! [dialog] [charslot] [PlaySound(key="$alarmenter",volume=0.8)] [Blocker(a=0.3, r=1,g=0.2,b=0.2, fadetime=0.4, block=true)] [Blocker(a=0.7, r=0, g=0, b=0, fadetime=0.4, block=false)] [Sticker(id="st1", multi = true, text="警告:核心组件严重受损。", x=180,y=170, alignment="left", size=24, delay=0.04, width=800, block = false)] [delay(time=0.6)] [PlaySound(key="$alarmenter",volume=0.8)] [Blocker(a=0.3, r=1,g=0.2,b=0.2, fadetime=0.4, block=true)] [Blocker(a=0.7, r=0, g=0, b=0, fadetime=0.4, block=false)] [Sticker(id="st2", multi = true, text="警告:备用供能不足,预计剩余时间:二十一分钟。", x=180,y=240, alignment="left", size=24, delay=0.04, width=800, block = false)] [delay(time=1)] [Sticker(id="st3", multi = true, text="通讯系统已上线。", x=180,y=310, alignment="left", size=24, delay=0.04, width=800, block = true)] [Sticker(id="st1", duration=0.5, block = false)] [Sticker(id="st2", duration=0.5, block = false)] [Sticker(id="st3", duration=0.5, block = false)] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_1723_1#6$1")] [name="可露希尔"]博士,PRTS正在疯狂攻击我们,ZOOT会协同凯尔希展开防御。 [name="可露希尔"]接下来就交给你们了! [dialog] [stopmusic(fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="60_g8_rhodeslowerdeck_origin",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Decision(options="所有人测试通讯设备。", values="1")] [Predicate(references="1")] [playMusic(intro="$kaltsitteam_intro", key="$kaltsitteam_loop", volume=0.6)] [PlaySound(key="$d_gen_transmissionget", volume=1)] [interlude(maskid = "group_interclude_square_common", char = "Raidian", switch = true, style = 1,offset = "-200,170", channel = 3)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "450,0", pto="-180,50",name = "avg_npc_1730_1#1$1", duration = 0)] [interlude(channel = 3, switch = true)] [name="Raidian"]已就位。 [interlude(maskid = "group_interclude_square_common", char = "Mantra", switch = true, style = 1,offset = "200,170", channel = 4)] [interlude(channel = 4, type = 3, slot = "m", switch = true, pfrom = "-450,0", pto="220,-60", name = "avg_npc_1300_1#1$1", duration = 0)] [interlude(channel = 3, switch = false)] [name="Mantra"]收到。 [interlude(maskid = "group_interclude_square_common", char = "Misery", switch = true, style = 1,offset = "-200,-120", channel = 5)] [interlude(channel = 5, type = 3, slot = "m", switch = true, pfrom = "-450,0", pto="-160,-350", name = "avg_npc_235", duration = 0)] [interlude(channel = 4, switch = false)] [name="Misery"]在前线等你们。 [interlude(maskid = "group_interclude_square_common", char = "Logos", switch = true, style = 1,offset = "200,-120", channel = 6)] [interlude(channel = 6, type = 3, slot = "m", switch = true, pfrom = "-450,0", pto="190,-320", name = "avg_4133_logos_1#1$1", duration = 0)] [interlude(channel = 5, switch = false)] [name="Logos"]前往集合。 [dialog] [interlude(channel = 3, clear = true)] [interlude(channel = 4, clear = true)] [interlude(channel = 5, clear = true)] [interlude(channel = 6, clear = true)] [Delay(time=1)] [PlaySound(key="$d_gen_transmissionget", volume=1)] [interlude(maskid = "group_interclude_square_common", char = "Mechanist", switch = true, style = 1,offset = "-200,170", channel = 3)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "450,0", pto="-130,-50", name = "avg_npc_521_1#1$1", duration = 0)] [interlude(channel = 3, switch = true)] [name="Mechanist"]马上到。 [interlude(maskid = "group_interclude_square_common", char = "迷迭香", switch = true, style = 1,offset = "200,170", channel = 4)] [interlude(channel = 4, type = 3, slot = "m", switch = true, pfrom = "-450,0", pto="240,70", name = "avg_391_rosmon_1#1$2", duration = 0)] [interlude(channel = 3, switch = false)] [name="迷迭香"]我在,博士。 [interlude(maskid = "group_interclude_square_common", char = "煌", switch = true, style = 1,offset = "-200,-120", channel = 5)] [interlude(channel = 5, type = 3, slot = "m", switch = true, pfrom = "-450,0", pto="-175,-300", name = "avg_017_huang_1#12$2", duration = 0)] [interlude(channel = 4, switch = false)] [name="煌"]好久没一起干架了! [interlude(maskid = "group_interclude_square_common", char = "Sharp", switch = true, style = 1,offset = "200,-120", channel = 6)] [interlude(channel = 6, type = 3, slot = "m", switch = true, pfrom = "-450,0", pto="240,-320", name = "avg_npc_252", duration = 0)] [interlude(channel = 5, switch = false)] [name="Sharp"]“坏家伙”号已返回本舰,马上集合。 [dialog] [interlude(channel = 3, clear = true)] [interlude(channel = 4, clear = true)] [interlude(channel = 5, clear = true)] [interlude(channel = 6, clear = true)] [Delay(time=1)] [PlaySound(key="$d_gen_transmissionget", volume=1)] [interlude(maskid = "group_interclude_square_common", char = "Stormeye", switch = true, style = 1,offset = "-200,170", channel = 3)] [interlude(channel = 3, type = 3, slot = "m", switch = true, pfrom = "450,0", pto="-200,-60", name = "avg_npc_167", duration = 0)] [interlude(channel = 3, switch = true)] [name="Stormeye"]稍等片刻。 [interlude(maskid = "group_interclude_square_common", char = "Pith", switch = true, style = 1,offset = "200,170", channel = 4)] [interlude(channel = 4, type = 3, slot = "m", switch = true, pfrom = "-450,0", pto="200,10", name = "avg_npc_1310_1#1$1", duration = 0)] [interlude(channel = 3, switch = false)] [name="Pith"]在。 [interlude(maskid = "group_interclude_square_common", char = "Touch", switch = true, style = 1,offset = "-200,-120", channel = 5)] [interlude(channel = 5, type = 3, slot = "m", switch = true, pfrom = "-450,0", pto="-230,-250", name = "avg_npc_249_1$1", duration = 0)] [interlude(channel = 4, switch = false)] [name="Touch"]正在集合。 [interlude(maskid = "group_interclude_square_common", char = "阿斯卡纶", switch = true, style = 1,offset = "200,-120", channel = 6)] [interlude(channel = 6, type = 3, slot = "m", switch = true, pfrom = "-450,0", pto="190,-320", name = "avg_4132_ascln_1#1$1", duration = 0)] [interlude(channel = 5, switch = false)] [name="阿斯卡纶"]等你。 [dialog] [PlaySound(key="$transmission", volume=1)] [interlude(channel = 3, clear = true, tsto="0,1",tsduration=0.5)] [interlude(channel = 4, clear = true, tsto="0,1",tsduration=0.5)] [interlude(channel = 5, clear = true, tsto="0,1",tsduration=0.5)] [interlude(channel = 6, clear = true, tsto="0,1",tsduration=0.5)] [delay(time=1.5)] [Decision(options="各位,目标已同步。", values="1")] [Predicate(references="1")] [Decision(options="优先目标——支援凯尔希。", values="1")] [Predicate(references="1")] [Decision(options="核心任务——进入Abyss,切断PRTS的核心能源。", values="1")] [Predicate(references="1")] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="60_g4_rhodesabyss_w",screenadapt="coverall")] [focusout(type="bg", id="60_g4_rhodesabyss_w", from=0, to=1, duration=0.1, block=false)] [PlaySound(key="$d_avg_labamb", volume=0, loop=true, channel="a")] [SoundVolume(volume=0.8, channel="a",fadetime=2)] [Delay(time=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=1)] [Sticker(id="st1", multi = true, text="预计进度:", x=180,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st2", multi = true, text="■", hidelog=true, x=290, y=170, alignment="left", size=24, delay=0.04, width=700, duration=0.5, block = false)] [delay(time=0.5)] [Sticker(id="st3", multi = true, text="■", hidelog=true, x=320, y=170, alignment="left", size=24, delay=0.04, width=700, duration=0.5, block = false)] [delay(time=0.5)] [Sticker(id="st3", duration=0.5, block = false)] [delay(time=0.5)] [PlaySound(key="$d_avg_recorderglitch", volume=1)] [Sticker(id="st3", multi = true, text="■", hidelog=true, x=320, y=170, alignment="left", size=24, delay=0.04, width=700, duration=0.5, block = false)] [delay(time=0.5)] [Sticker(id="st3", duration=0.5, block = false)] [delay(time=0.5)] [Sticker(id="st3", multi = true, text="■", hidelog=true, x=320, y=170, alignment="left", size=24, delay=0.04, width=700, duration=0.5, block = false)] [delay(time=0.5)] [Sticker(id="st3", duration=0.5, block = false)] [delay(time=0.5)] [Sticker(id="st3", multi = true, text="■", hidelog=true, x=320, y=170, alignment="left", size=24, delay=0.04, width=700, duration=0.1, block = false)] [delay(time=0.1)] [Sticker(id="st4", multi = true, text="■", hidelog=true, x=350, y=170, alignment="left", size=24, delay=0.04, width=700, duration=0.1, block = false)] [delay(time=0.1)] [Sticker(id="st5", multi = true, text="■", hidelog=true, x=380, y=170, alignment="left", size=24, delay=0.04, width=700, duration=0.1, block = false)] [delay(time=0.1)] [Sticker(id="st6", multi = true, text="■", hidelog=true, x=410, y=170, alignment="left", size=24, delay=0.04, width=700, duration=0.1, block = false)] [delay(time=0.1)] [Sticker(id="st7", multi = true, text="■", hidelog=true, x=440, y=170, alignment="left", size=24, delay=0.04, width=700, duration=0.1, block = false)] [delay(time=0.1)] [Sticker(id="st8", multi = true, text="■", hidelog=true, x=470, y=170, alignment="left", size=24, delay=0.04, width=700, duration=0.1, block = false)] [delay(time=0.1)] [Sticker(id="st9", multi = true, text="■", hidelog=true, x=500, y=170, alignment="left", size=24, delay=0.04, width=700, duration=0.1, block = false)] [delay(time=0.1)] [Sticker(id="st10", multi = true, text="■", hidelog=true, x=530, y=170, alignment="left", size=24, delay=0.04, width=700, duration=0.1, block = false)] [delay(time=0.1)] [PlaySound(key="$d_avg_signlntrfrnc", volume=1)] [bgeffect(name="$eb_signalInterference", layer=1)] [Sticker(id="st1", duration=0.5, block = false)] [Sticker(id="st2", duration=0.5, block = false)] [Sticker(id="st3", duration=0.5, block = false)] [Sticker(id="st4", duration=0.5, block = false)] [Sticker(id="st5", duration=0.5, block = false)] [Sticker(id="st6", duration=0.5, block = false)] [Sticker(id="st7", duration=0.5, block = false)] [Sticker(id="st8", duration=0.5, block = false)] [Sticker(id="st9", duration=0.5, block = false)] [Sticker(id="st10", duration=0.5, block = false)] [delay(time=3)] [Sticker(id="st1", multi = true, text="......", x=180,y=170, alignment="left", size=24, delay=0.04, width=700,block = true)] [PlaySound(key="$d_avg_kalimbapizz",volume=0.8)] [Blocker(a=0.3, r=0,g=0.2,b=0, fadetime=0.7, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1, block=true)] [Sticker(id="st1", multi = true, text="\n\n欢迎回来,管理员。",block = true)] [Sticker(id="st1", duration=2, block = false)] [StopSound(channel="a", fadetime=2)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]